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Publicación seriada
Referencias AnalíticasReferencias Analíticas
Autor: Zagal, José Pablo ; Santelices Ahués, Raúl ; Nussbaum Voehl, Miguel
Título: Maintenance-Oriented Design and Development: A Case Study
Páginas/Colación: pp. 100-106
Fecha: Jul./Aug. 2002
Url: Ir a http://doi.ieeecomputersociety.org/10.1109/MS.2002.1020296http://doi.ieeecomputersociety.org/10.1109/MS.2002.1020296
IEEE Software Vol. 19, no. 4 Jul./Aug. 2002
Información de existenciaInformación de existencia

Palabras Claves: Palabras: CASE CASE, Palabras: SOFTWARE DEVELOPMENT SOFTWARE DEVELOPMENT, Palabras: SOFTWARE MAINTENANCE SOFTWARE MAINTENANCE, Palabras: VIDEO GAME DEVELOPMENT VIDEO GAME DEVELOPMENT

Resumen
RESUMEN

RESUMEN

 

It is a general consensus that maintenance efforts are the most time and resource consuming of the entire software development process. Maintenance is regarded as the last, and least rewarding, step of software development. We propose a different point of view wherein we shift from the traditional perspective and think of the implementation stage as maintenance as well. This means viewing software development as design followed by maintenance; don't design what will be implemented, but what will be maintained.We present this perspective through an experience in the development of educational video games for children. We use this example to compare both traditional and maintenance-oriented processes, determining the proposed method's benefits and drawbacks in the video game domain. We present and analyze two tools in which the concept of a specific computer-aided software engineering tool (SCASE) is present. These are tools that were designed with maintenance specifically in mind.We conclude that taking into consideration the importance of maintenance, as well as focusing the development process toward it, is a great boon toward the development of software projects that are successful, on time, and on budget

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

UCLA - Biblioteca de Ciencias y Tecnologia Felix Morales Bueno

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