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Autor: =Moran, Thomas P.
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Título: Embodied user interfaces for really direct manipulation
Páginas/Colación: pp.74-80
Communications of the ACM Vol. 43, no. 9 September 2000
Información de existenciaInformación de existencia

Resumen
The article focuses on cognitive modeling for games and animation

The article discovers and recognizes the essence of computing which is embodied in physical devices that exist as elements in the physical world. This technology is in line with the graphical user interfaces (GUI). GUI transformed human computer interaction from communication in an arcane textual language to a visual and manipulative activity. Several features of these new devices are noteworthy. These devices are portable and graspable: they must be held, touched, and carried to be used. They are designed to best support a limited set of specific tasks. The physical interaction with such devices is still quite limited. Like a traditional workstation, interaction with these devices is through a pointing device on a display, including a few physical buttons. The article explores a portable computer display, "Mutoh-12," in this respect. Hardware to support flick manipulations in this device detects finger pressure in the upper-left and upper-right corners and the direction of finger movement. The discussion entails the use of traversing a sequence of items in the embodied device. This new interaction paradigm usually involves putting more physical sensors on a device, a significant design decision.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

UCLA - Biblioteca de Ciencias y Tecnologia Felix Morales Bueno

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