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Autor: =Campbell, Andrew T.
2 registros cumplieron la condición especificada en la base de información BIBCYT. ()
Registro 1 de 2, Base de información BIBCYT
Publicación seriada
Referencias AnalíticasReferencias Analíticas
Autor: Campbell, Andrew T. ; Coulson, Geoff
Título: QoS adaptive transports: Delivering scalable media to the desktop
Páginas/Colación: pp. 18-27
IEEE Network Vol. 11, no. 2 Mar/Apr 1997
Información de existenciaInformación de existencia

Resumen
By trading off temporal and spatial quality with available bandwidth, or manipulating the payout time of continuous media in response to variation in delay, audio and video flows can be made to adapt

By trading off temporal and spatial quality with available bandwidth, or manipulating the payout time of continuous media in response to variation in delay, audio and video flows can be made to adapt

Registro 2 de 2, Base de información BIBCYT
Publicación seriada
Referencias AnalíticasReferencias Analíticas
Autor: Campbell, Andrew T. ; Michael E., Kounavis ; Villela, Daniel A. ; Vicente, John B. ; De Meer, Hermaan G. ; Kazuho, Miki ; Kalaichelvan, Kalai S.
Título: Spawning networks
Páginas/Colación: pp. 16-29
IEEE Network Vol. 13, no. 4 July/Aug 1999
Información de existenciaInformación de existencia

Resumen
The deployment of new network architectures, services, and protocols is often manual, ad hoc, and time-consuming

The deployment of new network architectures, services, and protocols is often manual, ad hoc, and time-consuming. We introduce "spawning networks," a new class of programmable networks that automate the life cycle process for the creation, deployment, and management of network architectures. These networks are capable of spawning distinct "child" virtual networks with their own transport, "parent's" network resources and in isolation from other spawned networks. Spawned child networks represent programmable virtual networks and support the controlled access to communities at users with specific connectivity, security, and quality of service requirements. In this article we present a framework for the realization of spawning networks based on the notion of the Genesis Kernel, a virtual network operating system capable of creating distinct virtual network architectures on the fly. We discuss the motivation and principles that underpin spawning networks and focus on the design of the transport, programming and life cycle environments, which comprise the main architectural components of the Genesis Kernel.

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

UCLA - Biblioteca de Ciencias y Tecnologia Felix Morales Bueno

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