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Palabras claves o descriptores: REUSE MODELS (Comienzo)
2 registros cumplieron la condición especificada en la base de información Bciucla. ()
Registro 1 de 2, Base de información Bciucla
Publicación seriada
Referencias AnalíticasReferencias Analíticas
Autor: Robinson, William N. ; Woo, Han G.
Título: Finding Reusable UML Sequence Diagrams Automatically
Páginas/Colación: pp. 60-67
Url: Ir a http://doi.ieeecomputersociety.org/10.1109/MS.2004.1331304http://doi.ieeecomputersociety.org/10.1109/MS.2004.1331304
IEEE Software Vol. 21, no. 5 Sept/Oct 2004
Información de existenciaInformación de existencia

Palabras Claves: Palabras: ANALYSIS ANALYSIS, Palabras: CASE (COMPUTER-AIDED SOFTWARE ENGINEERING) CASE (COMPUTER-AIDED SOFTWARE ENGINEERING), Palabras: DESIGN DESIGN, Palabras: REUSE MODELS REUSE MODELS, Palabras: SOFTWARE SOFTWARE, Palabras: SOFTWARE ENGINEERING SOFTWARE ENGINEERING, Palabras: UML (UNIFIED MODELING LANGUAGE) UML (UNIFIED MODELING LANGUAGE)

Resumen
RESUMEN

RESUMEN

 

Software analysts create many artifacts, and until recently, these have been cumbersome to reuse. REUSER is a CASE (computer-aided software engineering) tool that lets analysts automatically retrieve related artifacts for reuse. Evaluations of REUSER suggest that its approach to UML artifact reuse is effective. Moreover, its underlying graph-based concept clustering technique has repeatedly performed well in structured domains. In this article, the authors report on its effectiveness in assisting analysts to reuse UML sequence diagrams.

 

Registro 2 de 2, Base de información Bciucla
Publicación seriada
Referencias AnalíticasReferencias Analíticas
Autor: Bassett, Paul G.
Título: The Case for Frame-Based Software Engineering
Páginas/Colación: pp. 90-99
Url: Ir a http://doi.ieeecomputersociety.org/10.1109/MS.2007.119http://doi.ieeecomputersociety.org/10.1109/MS.2007.119
IEEE Software Vol. 24, no. 4 July/Aug. 2007
Información de existenciaInformación de existencia

Palabras Claves: Palabras: AUTOMATIC PROGRAMMING AUTOMATIC PROGRAMMING, Palabras: EVOLUTIONARY PROGRAMMING EVOLUTIONARY PROGRAMMING, Palabras: REUSE MODELS REUSE MODELS, Palabras: SOFTWARE ENGINEERING PROCESS SOFTWARE ENGINEERING PROCESS

Resumen
RESUMEN

RESUMEN

 

A frame is an archetype—a model from which all similar things are made. Frame technology can synthesize any information structure (such as a program) from machine-adaptable frames. The author contrasts FT with object-oriented classes. By canonically defining each information structure in terms of its unique properties, frames avoid the complexities induced by code-level redundancies. Frames also solve the problem of how to regenerate domain-specific-language programs without destroying prior customizations. The article includes evidence of FT's efficacy, its impact on software's life cycle, elements of frame design, and an easy way to get started.

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

UCLA - Biblioteca de Ciencias y Tecnologia Felix Morales Bueno

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