Resumen
This article provides suggestions on designing of ubiquitous computing so that it can response according to the user needs. The goal of merger of ubiquitous and wearable computing should be to provide "the right information to the right person at the right place at the right time. In order for ubiquitous computing to reach its potential, the average person should be able to take advantage of the information on or off the job. Even while at work, many people do not have desks and/or spend a large portion of their time away from a desk. Thus, mobile access is the gateway technology required to make information available at any place and at any tune. In addition, the computing system should be aware of the user's context not only to be able to respond in an appropriate manner with respect to the user's cognitive and social state but also to anticipate needs of the user. The current common belief is that technology should provide the highest performance capability. However, this capability is often unnecessary to complete an application and enhancements such as full-color graphics require substantial resources and may actually decrease ease of use by causing information overload for the user. Interface design and evaluation should focus on the most effective means for information access and resist the temptation to provide extra capabilities simply because they are available. |